For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. Whack, Whack, Whack. Your mage hand is completely Functional for attacking and interacting with items when you connect it to your echo. Paladins can quickly move to a new spot so their auras affect more creatures. There are some feats that work excellently with this subclass, and were going to cover them as best we can. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. With this in mind, I am opting for a one-handed weapon and a shield. Its a mysterious and feared frontline warrior of the Kryn dynasty. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Is also coming from a different area than you, which is another bonus. After that, though, go nuts. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. For more on multiclassing, see my Practical Guide to Multiclassing. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Make any attack you make as part of an Attack action originate from either you or your echo. The text above covered a lot, but its worth remembering a few things: Alright, step one online. Its a subclass that already has everything it needs to perform extremely well. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. powerful, and it doesnt need broad immunity to damage to keep it The echo knight is already an incredible subclass for protecting your allies. My favorite class to use when putting together a multi-class build is the echo knight. That almost makes better sense as a 3-level dip into Fighter for Bladesinger so you could still end up casting Wish, but at that point youre just delaying your access to Wish which is hardly ever the right idea. I also get a fighting style, and I choose defense. Barbarians are a staple, and for good reason. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. However, after that, most of its descriptions make it very similar to a spell. Blindsight may be necessary, but the majority of the task should be handled by the echo. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. ring of haste 5e 27 Feb. ring of haste 5e Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. If it tries to walk away to get to the real twin, it gets attacked and held in place by Sentinel. The Echo Knight is a solid fighter subclass. Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. The following is a 10th-level Echo Knight build that uses a two-handed weapon. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. I updated the language to avoid any confusion. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Out of combat teleportation and scouting could be amazing for a rogue. The subclass also offers nice burst damage with its Unleash Incarnation feature, whichallows you to make an additional attack through your echo when you take the Attack action. Explorer's Guide to Wildemount Theoretically, a 3rd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation. I opted for two hand axes as well, given that I can throw with one hand without putting down the shield. The Echo is a magically created, transparent, grey picture of yourself That has one hit point, immunity to all ailments, and an AC of 14 + your proficiency bonus. This isnt anything to shake a stick at as youll most likely have a con modifier of 3 or 4. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. Yes, yes more Echo Knight. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. You have a lot of options here. (Everything seems more awesome with Norse chants) Still, very cool class. longer 0, so it makes sense that you could pay the 5-foot cost to escape a Whenever you take the Attack action, you can make one additional melee attack from the echo's position. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? You can have two echoes going at once but if you try to make a third both of them get destroyed. While useful, it does not play directly into the build as you cannot use it as a part of Vengeful Assault. Please enable JavaScript to get the best experience from this site. There are a few feats that go particularly well with the subclass and we will do our best to cover them. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. above under the subclass features. Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. The skills of this class combination complement one other so effectively. You can do this a number of times equal to your Constitution modifier, regaining expended uses on a long rest. condition reduces your speed to 0, which means that you dont have 15 feet You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. Join the Scoundrel Game Labs Mailing List. It is only what it is described as being in the features sections up top. Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). Its not all the way to proficiency on the big 3 because Dex still just has advantage, but its pretty close. Since I tend to pick the weird outliers first, this guide is about the Echo Knight, a subclass introduced in Explorer's Guide to Wildemount. Consequently, teleportation is brought up. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? Echo Knight has a lot of great roleplaying potential, too. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Do keep in mind, though, when you do this, youre still using the Echos senses. Dhampir: Custom ASI (plus two and one, or one in three scorers). Summoning the Echo, or swapping places with it is a Bonus Action. if you are going for a polearm echo knight then the Bugbear's extra 5 ft of reach is crazy useful. 1. This is really a matter of taste or roleplaying choices. more effective to intentionally walk away from your Echo and recreate it The Echo Knight fighter is the answer to your woes. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. Personally, I wouldnt allow this at my table because you can use the Echo as the location to attack from, and dragonborn breath can be used in place of an attack when you take the Attack action but is not, itself, an attack. Both of these things vanish if further than 30 feet away from you. When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. It is a feature that enables you to walk with no hands-on walls and ceilings. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. Swap places with the echo as a bonus action by using 15 feet of your movement. Keep reading for a breakdown of how the subclass works andtips for building one: The Echo Knight relies on its 3rd-level feature Manifest Echo, whichallows you to summon an image of yourself elsewhere on the battlefield. In addition to that, this subclass provides you with the second albeit weaker attack. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. Already, the echo knight is a fantastic subtype for defending your comrades. Even if your adversaries are unaware of its right away. However, the Echo Knights text doesnt specify an exception This adds a ton of flexibility to the character. You can heighten your echo's fury. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. T. the breath weapon is always a fun addition. As an action, you can see and hear through your echo. Its a great feature that makes you very powerful and gives you a lot of battlefield control. You can use your reaction to teleport your echo into the way of an oncoming attack against another creature you can see. Fighters aren't known for their ability to scoutthat'soften a job left to the party rogue or ranger. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. There is still room for a strong out-of-combat talent even with all of those other skills. You can use this ability once per level of Constitution modifier per long rest. The Echo Knight gets a huge amount of front-loaded features. The Explorer's Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. You gain the ability to create an echo of yourself within 15 feet of you as a bonus action that last until it is destroyed, until you dismiss it as a bonus action, until you create another echo, or until you are incapacitated. Where to go with this character is up to you. Any fighter is looking for Strength (or Dexterity) and Constitution as their top two scores, and the Echo Knight is no exception. 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And feared frontline warrior of the Ravenite Dragonborn your adversaries are unaware of its right away surrounded by echoes their!
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